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Unity AI Game Programming 2nd Edition PDF
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Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe, "Unity AI Game Programming, 2nd Edition" English | 2015 | ISBN: 178528827X | 237 pages | EPUB | 5 MB About This Book Compose richer games by learning the essential concepts in artificial intelligence with exciting examples Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works. What You Will Learn Understand the basic terminology and concepts in game AI Implement a basic finite state machine using state machine behaviors in Unity 5 Create sensory systems for your AI with the most commonly used techniques Implement an industry - standard path - finding system and a navigation mesh with the Unity 5 NavMesh feature Build believable and highly - efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision - making Tie all the concepts together with examples and guides Sach und Fachbuecher English
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