30. April 2016 von
Enter.The.Gungeon.v2.7.0.9-GOG Warez-World
Aufrufe: 36 Hits
Vote 4 Us
Enter The Gungeon v2 7 0 9
304 MB
Release Info:
Zeige NFOVerberge NFO
-- Enter the Gungeon --

title.......... enter_the_gungeon
genre.......... Shooter
game id........ 1456912569
url............ https://www.gog.com/game/enter_the_gungeon
user rating.... 88%
release date... April 05, 2016

game items.....:

    [setup_enter_the_gungeon_2.7.0.9.exe] -- Enter the Gungeon
        version: 1.0.7 (gog-9)


    [enter_the_gungeon_wallpaper.zip] -- wallpaper


#### Patch 1.0.7 (28 April 2016)

  * Added a new gun inspired by our trip to PAX East, the Poxcannon
  * Collecting Master Rounds with the  (secret character) now gives 1 armor instead of nothing
  * Fixed an issue which could cause hangs during dungeon generation
  * The High Priest's wall bullets will no longer spawn on top of players
  * Companions will no longer shoot  (secret character unlock)
  * Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin
  * Fixed an issue which could prevent the Gun Soul from dropping
  * Transmogrified enemies will now correctly drop currency
  * Fixed an issue where some summoned enemies were dropping currency
  * Fixed an issue where players could get stuck in the door when skipping the Door Lord intro
  * Dying in the Pilot's past now properly unlocks the Time Paradox achievement
  * Keyboard bindings are now used for Player 2 as well
  * Mimics can no longer be transmogrified
  * Added a fourth save slot (Slot D)
  * Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time
  * The Clone item will now work properly in Boss Rush mode
  * Fixed an issue involving turrets and the Rolling Eye
  * Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room 

* * *

#### Patch 1.0.6 (20 April 2016)

  * Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
  * Performance improvements for the Forge
  * The Lead God achievement now correctly unlocks the Super Hot Watch
  * The Linux version now includes 32-bit and 64-bit executables
  * Map zoom level will no longer reset each floor
  * Fixed an issue where enemies could spawn inside of sarcophagi
  * Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
  * Chests and health pickups now have more descriptive icons on the map
  * Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
  * Pushing a table into another room will no longer cause it to become invisible
  * Fixed an issue with reflected bullet directions for some enemy projectiles
  * Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
  * Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
  * Blizzbulons that die in pits will no longer reappear when you reenter the room
  * Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
  * Fixed a visual bug that occurs when completing  (final secret floor)
  * Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
  * The cop will no longer immediately die if acquired in the Forge 
  * Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)

* * *

#### Patch 1.0.5 (15 April 2016)

  * Made secret room spawns slightly more predictable
  * The Mac version is now a Universal App (32-bit/64-bit)
  * Fixed a crash bug related to Gunther
  * Fixed a rare bug involving elevators and the Bloody Scarf
  * Wiping a save slot's progress will no longer wipe the slot once again when the game closes
  * Fixed a bug which prevented the Great Hall achievement from unlocking properly
  * Conversations can no longer be interrupted by projectiles
  * Fixed more issues which could cause dropped controller inputs or odd vibration behavior
  * Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments
  * Fixed an issue where the caped  wouldn't escape when some invulnerable enemies remaining in the room
  * Fixed various issues when entering the Oubliette in coop
  * Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits
  * Fixed an exploit where the hip holster could to fire extremely rapidly Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
  * The Molotov gun no longer puts out fires
  * The Boomerang is no longer usable in empty rooms 

* * *

#### Patch 1.0.4 (13 April 2016)

  * Made key acquisition more reliable 
  * Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots) 
  * Added d3d11 support (which may help some players with black screen and map issues) 
  * Fixed an issue where enemies could spawn in unreachable locations 
  * Players can no longer teleport in coop while one player is interacting with a shrine or NPC 
  * Players can no longer be set on fire while ethereal 
  * Increased quality tier of the Fightsabre (less likely to spawn in low level chests) 
  * Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key 
  * Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire 
  * Fixed an issue where Lost Adventurer progress was not being tracked correctly 
  * Fixed an issue where Gunsling King progress was being tracked twice per success 
  * Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded 
  * Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)

* * *

#### Patch 1.0.3 (11 April 2016)

  * Added the version number to the title screen
  * Small adjustment to early game key balance
  * Added a DirectX dependency that may solve black screen issues for some players
  * Added D3D11 support to address pink screen and map issues for some players
  * Fixed a rare freeze while generating dungeons
  * Meta currency and NPC cell keys will now be auto collected when the player leaves the room
  * Fixed an issue where players could respawn inside walls after falling into a pit
  * Added safety checks to prevent players from dying to poison and fire just after boss death scenes
  * Fixed another issue where players could get stuck in elevators
  * Tiger projectiles will no longer break boss death scenes
  * Fixed a bug which could cause the Singularity to loop audio forever
  * Flying no longer prevents the player from entering the first secret floor
  * Fixed an issue where the Wallmonger would get stuck on the dying Cop
  * Shield of the Maiden now correctly stops the Beholster's beam
  * Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks
  * Limited the maximum aim assist value
  * Further reduces memory usage in the main menu
  * Fixed an issue where some Mac users had a different save location than intended

* * *

#### Patch 1.0.2 (08 April 2016)

  * Fixed a bug which could cause a corrupted save file
  * Fixed multiple issues which could cause dropped controller inputs or inconsistent controller vibration
  * Hegemony credits will now be auto-collected if they would otherwise be stuck inside a wall
  * Fixed an issue where having too much armor could break a shortcut quest
  * Fixed an issue with the Red Bandana
  * Respawning with the Clone item after dying in some boss fights will no longer prevent player movement in some directions
  * Fixed an issue where acing Winchester games could cause the player to be stuck in a conversation

* * *

#### Patch 1.0.1 (07 April 2016)

  * GOG Galaxy: Fixed an issue with achievement unlocks
  * Fixed an issue which prevent some users from saving games
  * Fixed an issue where players could get stuck in elevators
  * Further optimized RAM usage for low end systems
  * Fixed some memory related audio issues and crashes in the foyer.
  * Fixed an issue where Gatling Gull rockets would fire forever at decoys
  * Player can no longer teleport from minecarts
  * Enemies can no longer spawn inside of fireplaces
  * Fixed an issue with Beast Mode
  * Fixed an animation error with the Lil' Bomber
  * V-SYNC setting should now be correctly saved
  * Fixed missing diacritical marks in non-English languages.
  * Fixed an options file error which caused black screens at startup for some users.

Install instructions:
- Run "setup_enter_the_gungeon_2.7.0.9.exe"
- Play
Credits: this release was made possible by Swapware Games Network!
If you like this game, support the developers and BUY IT!
Im Indie-Shooter Enter the Gungeon kämpfen sich ein oder (im lokalen Koop) Spieler durch den titelgebenden Kerker, um eine legendäre Waffe zu ergattern. Das Spiel ist eine Mischung aus Twin-Stick- und Bullet-Hell-Shooter, setzt auf zufallsbasierte Levels und Permadeath. Und wie der Name des Spiels es bereits andeutet: Es gibt massenhaft abgedrehte Waffen im Gungeon zu finden.
Direct Download Links | DDL-Links

Ähnliche Releases der Kategorie