Tomb.of.Tyrants.v2016.06.30c-OUTLAWS

18. Juli 2016 von
Tomb.of.Tyrants.v2016.06.30c-OUTLAWS Warez-World
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Release:
Tomb of Tyrants
Genre:
Strategie
Größe:
101 MB
Passwort:
Kein Passwort
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Release Info:
Info:
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    | !            |___| iiiiiiii:i::::::::::::::::: |___|            ! |/
     .                     "Tomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene ReleasesTomb.of.Tyrants.v2016.06.30c-OUTLAWS - Warez World | Top DDL-Warez Downloads & Scene Releases'"                     .
     |                Game......: Tomb of Tyrants v2016.06.30c           
     |                Language..: English                                 
     |                Developer.: Holysoft                              
     |___             Disks.....: 05x.10.00MB                           
                       Platform..: WinAll                                
            .          Date......: 17/07/2016                            
            ::.        Genre.....: Game                                  
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  ________________ | R e l e a s e | I n f o r m a t i o n . .
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   2016.06.30c Change Log                                                  
                                                                           
   Additions:                                                              
                                                                           
   Pretty Deadly hero pack (requires Fighters and either Forge or          
   Baths); Elf Sohei, Dwarf Blademaster, Demon Hunter, and Every Rose      
   banner (+1 damage for all female characters)                            
                                                                           
   There is now a separate 64-bit Windows release; previously, both        
   were bundled together, which caused rare issues for some users          
                                                                           
   The Codex now has a brief set of history buttons for re-visiting        
   recent pages                                                            
                                                                           
   Gamma correction slider added to the options menu                       
                                                                           
   Message icons can now shake when updated, or if important               
   "ControllerDisabled" introduced to ToTAdvanced options, for             
   completely disabling controller functionality                           
                                                                           
   Changes:                                                                
                                                                           
   Updated to a more recent version of the Steamworks API and its Java     
   wrapper                                                                 
                                                                           
   Flipped minions to the right-hand side of battles, so the slot          
   assignment order reads 1-2-3, as expected                               
                                                                           
   Removed the klaxon; I will substitute a less obnoxious sound soon,      
   but in the mean time, there is a visual warning indicator now           
                                                                           
   Score and warning messages cannot be removed from the message log       
                                                                           
   Dynamic music is now "dynamic" in the sense that you might expect;      
   the track changes every couple of plays; previously, this option        
   selected a track based on which floors were built, causing most         
   dungeons to only play a single track repeatedly                         
                                                                           
   Minions may be stationed in any slot in the Sanctum again (so your      
   Tyrant can take a back seat)                                            
                                                                           
   Merge information isn't displayed in the Codex if any of the details    
   are still locked                                                        
                                                                           
   Legacy minions are no longer awarded for hero checkpoints               
                                                                           
   Rituals can now repeat so they will never be exhausted; this            
   generally makes them easier, as well, because simpler ones are          
   likely to re-appear early on                                            
                                                                           
   Per-kill XP awards have been diminished significantly (especially       
   for high-level kills); this affects both minions and heroes             
                                                                           
   Hid "Biped" trait, which is no longer used by any character or item     
   effects; it now only determines which characters can wear hats, so I    
   will be phasing it out                                                  
                                                                           
   Fixes:                                                                  
                                                                           
   Prophecy progress wasn't always saving to the leaderboard when          
   appropriate (but was saving to Steam stats for achievement purposes)    
                                                                           
   Skirmisher was listed as "Leader" in Codex                              
                                                                           
   Two unrelated OS X crashes involving controller issues                  
                                                                           
   A crash if Java's access bridge features were only partially enabled    
   by another application                                                  
                                                                           
   Checkpoints weren't immediately fortified upon starting a new game,     
   so heroes wouldn't always be able to teleport in appropriately          
   during the first wave                                                   
                                                                           
   Completed prophecy messages weren't going away on their own             
                                                                           
   Characters would shake when healed, as though being damaged; most       
   noticeable when matching flesh and healing all minions at once          
                                                                           
   There was an issue with Steam cloud saves being reset, due to an API    
   wrapper change                                                          
                                                                           
   Tyrant was still avoiding Sanctum fights sometimes                      
                                                                           
   Scarecrow and Deep One fear attacks were behaving unpredictably         
   Heroes would occasionally walk right on through a checkpoint without    
   awaiting the next wave                                                  
                                                                           
   Minor adjustments to the wording and positioning of several tooltips    
   "Fire Marshal" ending was not triggering appropriately; criteria has    
   been adjusted                                                           
                                                                           
   Some controller drivers or profiles could cause controller UI           
   elements to flicker off and on                                          
                                                                           
   Epilogue listed pack unlocks in the wrong order (floors should go       
   first, followed by associated characters, etc.)                         
                                                                           
   Original banner colors couldn't be restored once changed                
   Characters could ignore an elevator if there were lots of people        
   waiting and another on the way; resolving this should improve the       
   flow of characters through your dungeon                                 
                                                                           
   Options menu cycled banners in reverse alphabetical order               
   Some characters could strangely come to occupy multiple combat          
   slots, resulting in a crazy pile-up of characters standing in the       
   same spot, expecting to take the same turn; this required some          
   substantial re-writes, so keep an eye out for any new, bizarre          
   activity--thanks!                                                       

   URL: http://store.steampowered.com/app/340360/                         
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   1.> UZIP & UNRAR Game to Directory                                     
   2.> Double Click ToT to Play                                           
   3.> Play That Shit!                                                    
 .
 : If ya like the game, dont be a cheap bastard and buy the fucking thing =)
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 | Why are you looking here?
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 |___________________|     |________ ____________/  ____ ____ ____ _________|
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  _|___________|___________|     |______/_____|_____|  ___________|_________|
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 |   Greetz: ViTALiTY / HTG / VACE / ROGUE / REUNION / CRD / DVT / BrEWrRS   |
 |                                                                           |
 |___________________________________________________________________________|
            "Badges? Badges? We don't need no stinking badges!"
Beschreibung:
Tomb.of.Tyrants.v2016.06.30c-OUTLAWS
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.
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